Friday, March 22, 2013

IEEE Transactions on Computational Intelligence and AI in Games: Volume 5, Issue 1, 2013

1. A Neurally Controlled Computer Game Avatar With Humanlike Behavior
Author(s): Gamez, D. ; Fountas, Z. ; Fidjeland, A.K.
Page(s): 1 - 14
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6357232

2.  Designing Automated Allocation Mechanisms for Service Procurement of Imperfectly Substitutable Services
Author(s): Kruse, S. ; Brintrup, A. ; McFarlane, D. ; Sanchez Lopez, T. ; Owens, K. ; Krechel, W.E.
Page(s): 15 - 32
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6320688

3. Optimization of an Evaluation Function of the Four-Sided Dominos Game Using a Genetic Algorithm
Author(s): Antonio, N.S. ; Costa Filho, C.F.F. ; Costa, M.G.F.
Page(s): 33 - 43
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6327342

4.  Job-Level Proof Number Search
Author(s): Wu, I.-C. ; Lin, H.-H. ; Sun, D.-J. ; Kao, K.-Y. ; Lin, P.-H. ; Chan, Y.-C. ; Chen, P.-T.
Page(s): 44 - 56
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6329938

5. Monte Carlo Tree Search for Collaboration Control of Ghosts in Ms. Pac-Man
Author(s): Nguyen, K.Q. ; Thawonmas, R.
Page(s): 57 - 68
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6307831

6. A Problem Case for UCT
Author(s): Browne, C.
Page(s): 69 - 74
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6310042

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