1. A Hyperheuristic Methodology to Generate Adaptive Strategies for Games
Author(s): Jiawei Li; Graham Kendall
Pages: 1 - 10
2. Opponent Modeling by Expectation–Maximization and Sequence Prediction in Simplified Poker
Author(s): Richard Mealing; Jonathan L. Shapiro
Pages: 11 - 24
3. Neuroevolution in Games: State of the Art and Open Challenges
Author(s): Sebastian Risi; Julian Togelius
Pages: 25 - 41
4. Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains
Author(s): Xiangyang Huang; Shudong Zhang; Yuanyuan Shang; Weigong Zhang; Jie Liu
Pages: 42 - 62
5. Rapid Skill Capture in a First-Person Shooter
Author(s): David Buckley; Ke Chen; Joshua Knowles
Pages: 63 - 75
6. Partition Search Revisited
Author(s): Piotr Beling
Pages: 76 - 87
7. Only-One-Victor Pattern Learning in Computer Go
Author(s): Jiao Wang; Chenjun Xiao; Tan Zhu; Chu-Husan Hsueh; Wen-Jie Tseng; I-Chen Wu
Pages: 88 - 102
8. Automatic Classification of Player Complaints in Social Games
Author(s): Koray Balcı; Albert Ali Salah
Pages: 103 - 108
Tuesday, April 11, 2017
IEEE Transactions on Computational Intelligence and AI in Games, Volume 9, Number 1, March 2017
Labels:
IEEE TCIAIG,
journals
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