Tuesday, September 25, 2012

IEEE Transactions on Computational Intelligence and AI in Games: Volume 4, Issue 3, 2012

1. Guest Editorial: Special Issue on Computational Aesthetics in Games
Browne, C.; Yannakakis, G. N.; Colton, S.
Page(s): 149 - 151

2. Unsupervised Modeling of Player Style With LDA
Gow, J.; Baumgarten, R.; Cairns, P.; Colton, S.; Miller, P.

3. Beyond Skill Rating: Advanced Matchmaking in Ghost Recon Online
Delalleau, O.; Contal, E.; Thibodeau-Laufer, E.; Ferrari, R. C.; Bengio, Y.; Zhang, F.
Page(s): 167 - 177

4. Evaluating the Aesthetics of Endgame Studies: A Computational Model of Human Aesthetic Perception
Iqbal, A.; van der Heijden, H.; Guid, M.; Makhmali, A.
Page(s): 178 - 191

5. Experience-Driven Procedural Music Generation for Games
Plans, D.; Morelli, D.
Page(s): 192 - 198

6. Continuous Recognition of Player's Affective Body Expression as Dynamic Quality of Aesthetic Experience
Savva, N.; Scarinzi, A.; Bianchi-Berthouze, N.
Page(s): 199 - 212

7. Adapting Models of Visual Aesthetics for Personalized Content Creation
Liapis, A.; Yannakakis, G. N.; Togelius, J.
Page(s): 213 - 228

8. Elegance in Game Design
Browne, C.
Page(s): 229 - 240

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