Thursday, July 4, 2013

IEEE Transactions on Computational Intelligence and AI in Games: Volume 5, Issue 2, 2013

1. Guest Editorial: Brain/neuronal - Computer game interfaces and interaction
Author(s): Coyle, D. ; Principe, J. ; Lotte, F. ; Nijholt, A.

2. Games, Gameplay, and BCI: The State of the Art
Author(s): Marshall, D. ; Coyle, D. ; Wilson, S. ; Callaghan, M.

3. Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device
Author(s): Chumerin, N. ; Manyakov, N.V. ; van Vliet, M. ; Robben, A. ; Combaz, A. ; Van Hulle, M.

4.Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting
Author(s): Legeny, J. ; Viciana-Abad, R. ; Lecuyer, A.

5. Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game
Author(s): Leeb, R. ; Lancelle, M. ; Kaiser, V. ; Fellner, D.W. ; Pfurtscheller, G.

6. Controlling a Tactile ERP–BCI in a Dual Task
Author(s): Thurlings, M.E. ; Van Erp, J.B.F. ; Brouwer, A.-M. ; Werkhoven, P.

7. Adapting the P300-Based Brain–Computer Interface for Gaming: A Review
Author(s): Kaplan, A. ; Shishkin, S. ; Ganin, I. ; Basyul, I. ; Zhigalov, A.

8. Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context
Author(s): Kos'myna, N. ; Tarpin-Bernard, F.

9. On the Use of Games for Noninvasive EEG-Based Functional Brain Mapping
Author(s): Scherer, R. ; Moitzi, G. ; Daly, I. ; Muller-Putz, G.R.

10. Electroencephalogram and Physiological Signal Analysis for Assessing Flow in Games
Author(s): Berta, R. ; Bellotti, F. ; De Gloria, A. ; Pranantha, D. ; Schatten, C.

11. Experiencing BCI Control in a Popular Computer Game
Author(s): van de Laar, B. ; Gurkok, H. ; Plass-Oude Bos, D. ; Poel, M. ; Nijholt, A.

12. Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery
Author(s): Bonnet, L. ; Lotte, F. ; Lecuyer, A.