1. Monte Carlo Search Algorithm Discovery for Single-Player Games
Author(s): F. Maes, D. L. St-Pierre, and D. Ernst
Pages: 201-213
2. On Scalability, Generalization, and Hybridization of Coevolutionary Learning: A Case Study for Othello
Author(s): M. Szubert, W. Jaśkowski, and K. Krawiec
Pages: 214-226
3. Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding
Author(s): R. Lawrence and V. Bulitko
Pages: 227-241
4. Backward Induction and Repeated Games With Strategy Constraints: An Inspiration From the Surprise Exam Paradox
Author(s): J. Li, G. Kendall, and A. V. Vasilakos
Pages: 242-250
5. An Efficient Approach to Solving Nonograms
Author(s): I.-C. Wu, D.-J. Sun, L.-P. Chen, K.-Y. Chen, C.-H. Kuo, H.-H. Kang, and H.-H. Lin
Pages: 251-264
6. Applicability of GPGPU Computing to Real-Time AI Solutions in Games
Author(s): W. Blewitt, G. Ushaw, and G. Morgan
Pages: 265-275
7. Crowdsourcing the Aesthetics of Platform Games
Author(s): N. Shaker, G. N. Yannakakis, and J. Togelius
Pages: 276-290
Tuesday, October 8, 2013
IEEE Transactions on Computational Intelligence and AI in Games: Volume 5, Issue 3, September 2013
Labels:
IEEE TCIAIG,
journals
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