1. N-Grams and the Last-Good-Reply Policy Applied in General Game Playing
Tak, M.J.W.; Winands, M.H.M.; Bjornsson, Y.
Page(s): 73 - 83
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6203383
2. A Discrete Evolutionary Model for Chess Players' Ratings
Fenner, T.; Levene, M.; Loizou, G.
Page(s): 84 - 93
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6168229
3. Evolving Multimodal Networks for Multitask Games
Schrum, J.; Miikkulainen, R.
Page(s): 94 - 111
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6179519
4. Bitwise-Parallel Reduction for Connection Tests
Browne, C.; Tavener, S.
Page(s): 112 - 119
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6185647
5. Information Set Monte Carlo Tree Search
Cowling, P.I.; Powley, E.J.; Whitehouse, D.
Page(s): 120 - 143
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6203567
6. Benchmarks for Grid-Based Pathfinding
Sturtevant, N.R.
Page(s): 144 - 148
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6194296
Monday, August 6, 2012
IEEE Transactions on Computational Intelligence and AI in Games: Volume 4, Issue 2, 2012
Labels:
IEEE TCIAIG,
journals
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