Tuesday, January 13, 2015

IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games: Volume 6, Number 4, December 2014

1. Guest Editorial: General Games
Author(s): Browne, C. ; Togelius, J. ; Sturtevant, N.
Page(s): 317 - 319

2. The Game Description Language Is Turing Complete
Author(s): Saffidine, A.
Page(s): 320 - 324
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3. An Extensible Description Language for Video Games
Author(s): Schaul, T.
Page(s): 325 - 331

4. The Axiom General Purpose Game Playing System
Author(s): Schmidt, G.
Page(s): 332 - 342

5. Efficiency of GDL Reasoners
Author(s): Schiffel, S. ; Bjornsson, Y.
Page(s): 343 - 354

6. A Neuroevolution Approach to General Atari Game Playing
Author(s): Hausknecht, M. ; Lehman, J. ; Miikkulainen, R. ; Stone, P.
Page(s): 355 - 366

7. Self-Adaptation of Playing Strategies in General Game Playing
Author(s): Swiechowski, M. ; Mandziuk, J.
Page(s): 367 - 381

8. EvoMCTS: A Scalable Approach for General Game Learning
Author(s): Benbassat, A. ; Sipper, M.
Page(s): 382 - 394

9. Decaying Simulation Strategies
Author(s): Tak, M.J.W. ; Winands, M.H.M. ; Bjornsson, Y.
Page(s): 395 - 406

10. 2015 IEEE conference on computational intelligence and games
Page(s): 407

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