Friday, May 8, 2015

IEEE Transactions on Computational Intelligence and AI in Games, Volume 7, Number 1, March 2015

1. Editorial: IEEE Transactions on Computational Intelligence and AI in Games
Author(s): Kendall, G.
Page(s): 1 - 2

2. On Cost-Effective Incentive Mechanisms in Microtask Crowdsourcing
Author(s): Yang Gao, Yan Chen and Liu, K.J.R.
Page(s): 3 - 15

3. An Enhanced Solver for the Game of Amazons
Author(s): Jiaxing Song and Muller, M.
Page(s): 16 - 27

4. Job-Level Alpha-Beta Search
Author(s): Jr-Chang Chen, I-Chen Wu, Wen-Jie Tseng, Bo-Han Lin and Chia-Hui Chang
Page(s): 28 - 38

5. Suspenser: A Story Generation System for Suspense
Author(s): Yun-Gyung Cheong and Young, R.M.
Page(s): 39 - 52

6. Multiple Opponent Optimization of Prisoner’s Dilemma Playing Agents
Author(s): Ashlock, D., Brown, J.A. and Hingston, P.
Page(s): 53 - 65

7. Design and Implementation of Chinese Dark Chess Programs
Author(s): Shi-Jim Yen, Cheng-Wei Chou, Jr-Chang Chen, I-Chen Wu and Kuo-Yuan Kao
Page(s): 66 - 74

8. Learning Behaviors of and Interactions Among Objects Through Spatio–Temporal Reasoning
Author(s): Ersen, M. and Sariel, S.
Page(s): 75 - 87

9. Learning-Based Procedural Content Generation
Author(s): Roberts, J. and Ke Chen
Page(s): 88 - 101

10. Sequential Halving Applied to Trees
Author(s): Cazenave, T.
Page(s): 102 - 105

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.