Author(s): S. López-Pernas, A. Santamaría-Urbieta, A. Gordillo, E. Barra, D. López-Fernández, M. Saqr
Pages: 233 - 245
2) Switch, Reason, and Revise: Enhancing Reasoning Capability of Video Game AI by Large Language Models
Author(s): W. Li, H. Liu, J. Lv, K. Huang, A. Song, Z. Lei
Pages: 246 - 263
Author(s): T. Nie, J. Wang, D. Hou, D. Shen, Y. Kou
Pages: 264 - 274
4) Enhancing ADHD Early Screening With a Mobile Serious Game: A Combined Continuous Screening Paradigm
Author(s): Y. Zhang, D. Cao, H. Hou, M. Hu, J. Li, P. Sun, S. Ni
Pages: 275 - 284
Author(s): F. Helfenstein, J. Czech, J. Blüml, M. Eisel, K. Kersting
Pages: 285 - 294
6) PQDAST: Depth-Aware Arbitrary Style Transfer for Games via Perceptual Quality-Guided Distillation
Author(s): E. Ioannou, S. Maddock
Pages: 295 - 305
Author(s): R. K. Singh, S. D. Patil
Pages: 306 - 315
Author(s): S. B. Ercan, I. Lorena Alessandrini, L. Guardia Vela, O. Gali Perez, N. Pares
Pages: 316 - 326
Author(s): J. An, J. -H. Baek, K. -H. Kim, H. Lim, J. -L. Kim
Pages: 327 - 339
Author(s): X. Jin, Y. Cao, H. Yu, H. Deng, X. Chen
Pages: 340 - 348
Author(s): C. Mudlapur, O. P. Singh
Pages: 349 - 358
Author(s): D. López-Fernández, J. Mayor, J. Alegre
Pages: 359 - 368
Author(s): Y. Jung, H. Jang, S. Kim
Pages: 369 - 382
Author(s): Y. Xu, R. Zhong, X. Yang
Pages: 383 - 392
Author(s): Y. Xia, I. Khan, M. F. Dewantoro, W. Ouyang, R. Thawonmas
Pages: 393 - 403
16) REGEN: Real-Time Photorealism Enhancement in Games via a Dual-Stage Generative Network Framework
Author(s): S. Pasios, N. Nikolaidis
Pages: 404 - 410
Author(s): S. Zhang, P. Yang, Z. Zeng, J. Zhang
Pages: 411 - 417
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